![]() If someone asks you what the logfiles are saying or whether you get any errors: reproduce your problem, then take a look at the logfiles and just copy&paste the messages. ![]() The holy grail of debugging your actions. At this point you don't need to know more about this, because sourcemod has an integrated updater, which automatically fetches the new gamedata files for you. These can change after valve releases an update. Respawn a player or equipping a player with a weapon, sourcemod needs to know a few "facts" (to be precise: offsets and signatures) about the function. If an extension or a plugin is using functionality provided by the game engine, e.g. amount of time players can chat after the game is over Players can hear all other players, no team restrictions 0=off 1=on Deals with idle players 1=send to spectator 2=kick Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time? After this many seconds without a message from a client, the client is dropped toggles whether the server allows spectator mode or not Restricts spectator modes for dead players Timelimit (in seconds) of the stalemate round. If non-zero, the current round will restart in the specified number of seconds Time after round win until round restarts WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers! Teams are unbalanced when one team has this many more players than the other team. Time after the teams become unbalanced to print a balance warning Time after the teams become unbalanced to attempt to switch players. Maximum allowed file size for uploading in MB Allow clients to upload customizations files Maximum updates per second that the server will allow Minimum updates per second that the server will allow Max bandwidth rate allowed on server, 0 = unlimited ![]() Min bandwidth rate allowed on server, 0 = unlimited Log server information in the log file. Log server information to only one file. Enables logging to file, console, and udp. Max number of times a user can fail rcon authentication before being banned ![]() Number of minutes to ban users who fail rcon authentication 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa -1 is the world, 0 is USA east coast, 1 is USA west coast Sv_contact The region of the world to report this server in. 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only Control where the client gets content from Maximum number of rounds to play before server changes maps Overrides the max players reported to prospective clients Team Fortress 2 Dedicated server does not require you to own the game in order to download the server files, so you can login anonymously in SteamCMD: Once SteamCMD has completed downloading it's files, the dialog box will resemble: You can make a folder anywhere except within the SteamCMD folder! For the sake of this guide and ease of cd changes in the tool, I use the root of my drive: E:\TF2DS While SteamCMD is downloading the tool, go ahead and setup your server directory. Note: Do not install server files within the SteamCMD folder. Run the steamcmd.exe to install the tool's files, the dialog will appear installing files: Note: You can paste text to the CMD prompt: Note: In this guide the directory will be the root of the Hard Drive: E:\ Steam now uses SteamCMD (formerly HLDSUpdateTool) to download server files.ĭownload SteamCMD for your respective Operating System:Īfter you have downloaded SteamCMD, extract the steamcmd.exe to a folder on your server drive. If you already have the server files or have installed a SRCDS (SouRCe Dedicated Server) via SteamCMD before and know how to download server files, you can skip this. This process is the same for all source engine games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |